Prypiat suite
Gear I used for these tracks:Prypiat is an abandoned city originally built close to the Chernobyl nuclear power plant and inhabited by the plant's workers and their families. It was transformed into a ghost town after the, umm, minor malfunction at the plant in 1986. It has already been featured in a few games, but since this is simply a concept production I feel that it's a good place to use.
As the name suggest this is a suite of cues, in other words this is a collection ideas what might happen in the Prypiat chapter of the fictional game. The different cues that make up this suite are:
In this chapter the main character also has his first contact with the horrifying creatures preying in this cold world. He doesn't yet stand a change in fighting them so he has to keep quick on his feet if he wants to make it out alive. The chapter ends with him leaving Prypiat.
I started out to write music that is less thematic and more dramatic and ambient. I started with several NI Absynths at the core of the sound for this. From them I got the spacey desolate whining pads the play through out most of the track. They are the lungs of this song as they breath in and out of the listener consciousness. They provide the track with a welcome feeling of alienation and unfamiliarity, which is a must for such subjects.
If the pads were the lungs then the beating heart are the percussions. For most of the track there is a steady presence of massive low booming drums that keep the track in motion. These sounds were provided by Project SAM True Strike 2, Sonivox Flying Hand Percussion and NI Absynth. To contrast them I used the Epic Dohls from Tonehammer to give the track a feeling of suddenness as they provided a shard rushing sound to mix. With them I could rush at the listener if I needed to.
A big part of the sound is the female vocals provided by Tonehammer Forgotten Voices: Francesca library. The vocals are a key element at bringing a human side to a track filled with alien noises and on rushing sounds. They brought warmth and emotion. They also increased the feeling of alienation from as they brought an element of home into the dark and hollow soul of the track.
An interesting fact about this track is that for once I didn't spend more than an hour tweaking the mix. It had all come quite nicely together in the composing phase, so the end mixing consisted of some equalizing and level checking. Wish every project was as easy to mix.
In the end this kind of sound is something I want to explore more and will do so as I compose the other parts of "After the fall" concept album.
As the name suggest this is a suite of cues, in other words this is a collection ideas what might happen in the Prypiat chapter of the fictional game. The different cues that make up this suite are:
- 00:00 - Out of quarantine
- 01:03 - Abandoned
- 01:55 - Where am I?
- 04:09 - Death
- 05:44 - Strange footprints
- 06:21 - Run!
- 07:48 - Leaving Prypiat
In this chapter the main character also has his first contact with the horrifying creatures preying in this cold world. He doesn't yet stand a change in fighting them so he has to keep quick on his feet if he wants to make it out alive. The chapter ends with him leaving Prypiat.
I started out to write music that is less thematic and more dramatic and ambient. I started with several NI Absynths at the core of the sound for this. From them I got the spacey desolate whining pads the play through out most of the track. They are the lungs of this song as they breath in and out of the listener consciousness. They provide the track with a welcome feeling of alienation and unfamiliarity, which is a must for such subjects.
If the pads were the lungs then the beating heart are the percussions. For most of the track there is a steady presence of massive low booming drums that keep the track in motion. These sounds were provided by Project SAM True Strike 2, Sonivox Flying Hand Percussion and NI Absynth. To contrast them I used the Epic Dohls from Tonehammer to give the track a feeling of suddenness as they provided a shard rushing sound to mix. With them I could rush at the listener if I needed to.
A big part of the sound is the female vocals provided by Tonehammer Forgotten Voices: Francesca library. The vocals are a key element at bringing a human side to a track filled with alien noises and on rushing sounds. They brought warmth and emotion. They also increased the feeling of alienation from as they brought an element of home into the dark and hollow soul of the track.
An interesting fact about this track is that for once I didn't spend more than an hour tweaking the mix. It had all come quite nicely together in the composing phase, so the end mixing consisted of some equalizing and level checking. Wish every project was as easy to mix.
In the end this kind of sound is something I want to explore more and will do so as I compose the other parts of "After the fall" concept album.
DAWs and editors:
- Cakewalk Sonar 7
- Sony SoundForge 7
- NI Kontakt 4
- NI Absynth 5
- NI FM8
- NI Battery 3
- PSP Nitro
- NI Guitar Rig 4 Pro
- UWI Workstation
- Timeworks Equalizer
- Tonehammer Epic Dohl
- Tonehammer Forgotten Voices: Francesca
- Sonivox Flying Hand Percussion
- Project SAM True Strike 2
- Project SAM Brass
- NI Battery 3 Library
- NI Kontant 4 Library
- Cinematique Instruments Bowed Psaltery
- Soniccouture Music Box
- MOTU Ethno Instrument
- Vienna Horizon Series FX Percussion
Hmmm.... I understand now why that song is so desolated and enigmatic. Also Run part is for me outstanding because the parts before it give aditional emotion; I never did imagine what the parts before a nice part potenciates it! o.o
ReplyDeleteReally good your track!
IPS