Monday, December 12, 2011

Calling cards

(I've spent quite a lot of time this autumn thinking about our calling cards. I've tried to re-imagine what our cards should be like. I wanted them to show our sounds somehow (which incidentally is frigging hard when you're dealing with cardboard). The first thing I came up with was memory sticks. We got them printed and packed them full of music and sound design stuff (a whopping 11 hours and 28 minutes worth). 


But I wasn't really yet satisfied. I wanted to have something we could just easily give someone. For some reason I started to think of videos. They've usually got some sound and most people are kinda visually oriented.(Geewiz, film composers making videos with images and music... That's original.) But I gave it a shot and came up with this:


Now, if we could only get our hands on something like this:


Come on Sony. Get that sucker into production so we can finally have our cool calling cards...

Sunday, November 13, 2011

Sunburn

The sun shines brightly. The pavement feels rough under your running feet. Jump. Grab a drain pipe. Start climbing. Gravel on the roof splatters around as you jump on it. You move again, running...



Sunburn is a track started out as something else than a track. I originally needed a loop to fill out the background of a radiospot. For this I used about an hour but then the loop started to sound pretty damn good on it's own.

In the original loop I only had some atmospherics and the beat, which clearly were not enough for a ful fledged song. The biggest thing about the original loop was the lack of  a melody since it was not meant to have one. And that was the first thing I started to work upon. For the melody I drew inspiration from the soundtrack of Bladerunner. I kept it fairly simple so I wouldn't loose the atmospheric nature of the song.

...The sun light reflects of the glass and steel around you. Foot steps on the gravel behind you. They're chasing you. The roof ends. You jump...

After I got the melody down I started to work on the structure. I wanted to have this track rolling and not change too much, but still wanted clearly different sections as I imagined this to be the soundtrack of  a Mirror's Edge like video game level. I wanted to have some calming moments, some dramatic moments and some parts that rolled forward. And all the time I wanted to keep a good pace. So I imagined different kinds of situations you could get into and began to mold the section according to them.

...A railing. You grab it mid air. Fling yourself over it. A fire escape. Kick the ladder down. Slide...

After I had finished the structure and mixed the track I still wanted to mess with it a bit. I popped the beats and the melodies on different tracks in Sonar and started to mangle them with Illformed's Glitch plugin. I used it to create new drum fills and section changes. I used it to stop the beat, reverse it, retrigger it and just generally abuse the hell out of those drums. And then I did the same to the melodies. To top it of I intentionally forgot about making clean and smooth cuts between the effected parts and the clean ones.

...Head down the alley and back into the sunlight. A plaza, people there. Blend in.

Gear I used for this track:

DAWs and editors:
  • Cakewalk Sonar 8.5
Samplers and instruments:
  • u-he Tyrell Nexus 6
  • Synapse Audio Junglist
  • HG Fortune Serenity Free
  • HG Fortune UltraSwamp Free
  • HG Fortune Altair 4 Beta
  • Cakewalk RXP
  • NI KorePlayer
  • Novakill Neokiller III
  • Ummet Ozcan Genesis
Effects:
  • Cakewalk z3ta+ FX
  • Variety of Sound Ferric TDS
  • Illformed Glitch 1.3
  • MeldaProductions MEqualizer
  • Kjaerhus Classic Master Limiter

Thursday, November 10, 2011

rvltn @ IGDA 8.11.2011

We visited the IGDA event of November in Helsinki with really big plans for promoting ourselves to the Finnish game industry. Well, turned out that Supercell was giving out free beer and the bar was full. So we did whatever a reasonable person does: made a video of it.


Tuesday, October 11, 2011

A wee bit of a teaser

I wrote about a really huge project I'm working on a little while back. I'm really excited about this project and the work has started out really well but the thing is I really can't reveal what I'm working on until the autumn of 2012. It's a really BIG and long project. But I still want to share something.


This is what I've been mulling over the past weeks. This simple line of melody. Two and a half bars of notes. And hopefully I'm on the right track with it.

Saturday, October 8, 2011

reveltone @ Facebook

This is just a reminder for those of you who haven't noticed it yet (I'm betting a lot you haven't...). We can now be found also on Facebook.


Mush over there and like us if you like us!

Tuesday, September 27, 2011

Starting something big

Tomorrow. Tomorrow I will begin to write and design something big. Short but big and really frigging exciting. The concepts I've seen really are inspiring and I'm quite anxious to get work started. That's about all I can say right now.

Monday, August 15, 2011

The New Dawn

A little while back I spotted an interesting contest on Audiodraft. It was hosted by Nelonen Media. They were looking for a new sound for their brand. My suggestion did not win, but I got a chance to flex out Sample Logic's Cinematic Guitars.

The sound I went after was uplifting. I began with pads and guitar harmonics. I got some really nice and airy atmospheres created with the new guitars. But they alone would not be enough to carry the track.

So I dug out a crushed and glitched drum kit to create a driving rhythm to give the song a good momentum. I didn't want to create too elaborate of a beat so I kept it simple with just the bass drum and a fast paced glitch ticking. On top the beat I wrote passages with a massive tom ensemble.

Once these were done I turned to the orchestral elements. I used lush strings to create a melody which I doubled with french horns.

The track was kept short due to the lenght requirements in the contest, but I'm quite happy how it turned out.