Wednesday, October 28, 2009

Latest experiences

I wrote about ordering Native Instruments Komplete 6. Well I finally got around to actually using the new tools in productions and I have to say I'm impressed. Especially Kontakt has been tweaked really well from the previous versions. I always ran in to trouble with the Direct-from-disc loading with the older versions, but with version 4 this works like a charm and found myself just loading more and more instruments while working. It was just a joy to work with the new Kontakt 4.

Absynth 5 seems to be even better than the previous versions and the rest of the classic soft synths in the Komplete packet are killers. Sorry for the shameless product pluck but working with them is just sheer pleasure.

Also I've been waiting to really use Tonehammer's Propanium and Epic Dohl libraries. They are absurdly excellent. The propanium has such an off worldly sound that you just get inspired by that alone. Also the Epic Dohls are massively usable. You can hear the ensemble in the individual sounds.

Finally have to mention Bela D Media's The Giovani Edition is a brilliant choir library. I've had it lying on my hard drive for quite a while now but this is about the first time I actually use it. The library has a really aetherical sound which is perfect for haunting choral passages. Can't wait for Bela D Media to finish of their choir library with a male and female choir... At least the boy and girl choirs rock.

I'll chug the tracks I worked on here so you can hear what I'm talking about. They're just a collection of ideas and as such are rough and unfinished. They're for a short scifi film.

Landing
The ship descents
Killing time

Gear I used for these tracks:

DAWs and editors:
  • Cakewalk Sonar 7
  • Sony SoundForge 7
Samplers and instruments:
  • NI Kontakt 4
  • NI Absynth 5
  • NI FM8
  • NI Massive
  • NI Koreplayer
  • u-He Zebra CM
  • NI Guitar Rig 4 Pro
Libraries:
  • Tonehammer Propanium
  • Tonehammer Epic Dohl
  • Bela D Media The Giovani Edition
  • Project SAM True Strike 2
  • Vienna Symphonic Library Horizon series Epic Horns
  • NI Acoustic Refractions
  • NI Kontakt 4 Library
  • Samplelogic AIR

Isolation

This is about a track called:

I started working on this track at my day job when I needed to test out my new computer and the software I installed on it. So it's basically a test track.

Inspiration for this one came from the brilliant movie "District 9". I loved it's realistic approach to scifi, the themes it touched and well just about everything about it. I wanted to create something on a similar basis
.

As the basic ideas and inspiration behind this track were quite opressive I wanted to create a gritty sound. This in turn gave me a good chance to get familiar with NI Guitar Rig 3, which I hadn't used before. Also getting my hands on FM8 was something I had waited for a while. I used quite a lot of distortion and compressing on a lot of the instruments to get that dirty sound. I found that Audio Damage's RoughRider gives out a quite nice crushed sound so I used that quite a lot on different tracks.

The biggest new technical thing on this track was mixing it in surround sound. It's a whole new world for me and experimenting doing a surround mix took some time. The first four or five mixes were totally and utterly incomprehensible. But after a few mistakes I found the right kind of balance for everything so that the track sounds good in normal stereo and surround. Listening to in surround gives a few more little things to the listener, but it's not necessary.

With a lot emphasis on the grittiness and harshness of sound I wanted to bring a "human" element into the track. I chose a set of natural sounds from an up close and personal violin to warm ethnic percussions and Arabian Oud lute. I used them to round out the overall sound and to get a more vibrant air. The middle between the earthy natural instruments and the gritty synthetic side I filled with orchestral strings and brass.

Overall I'm pretty satisfied with the results and will definately continue exploring along these lines.

Gear used for this track:


DAWs and editors:
  • Cakewalk Sonar 8
  • Sony SoundForge 7
Samplers and instruments:
  • NI Kontakt 3
  • NI FM8
  • u-He Zebra
  • NI Battery 3
  • NI Massive
  • Cakewalk TTS-1
  • NI Guitar Rig 3
Libraries:
  • NI Kontakt 3 Library
  • Sonivox Flying Hand Percussion
  • Cakewalk TTS-1 Library
  • NI Battery 3 Library

Tuesday, September 8, 2009

Gearhead

I'm really starting to be frigging gearhead. Native Instruments is releasing Komplete 6 on October 1st and they've made a really nice deal for Kontakt 3 user, which I could not pass. So now I'm waiting for the mailman to bring me the goodies next month. Can't wait to get them!

Saturday, July 18, 2009

Ender

For over a year and a half, playwright Jari Hietanen and director Antti Mankonen have been setting Orson Scott Card's cult Sci-fi classic Ender's Game for the stage. The book presents a deep investigation of interpersonal relations in society by looking at the uninhibited interaction of children - the setting being not entirely unrelated to the more widely known classic, Lord of the Flies.

The production for the stage piece is now in full steam at Legioonateatteri in Tampere, Finland. This production, in what the director calls a 'mystery theatre' approach, is the first ever stage-setting of the novel. I am taking the huge responsibility of the audio side of things, starting with the actual design of the PA system: the theatre has recently relocated and received a state grant to get the lights and sound upgraded.

What I have made out of this freedom is a three-speaker plus subwoofer system with Ableton Live for playing out the audio. The sound for the play is built for a left-centre-right speaker configuration from the ground up, this really adds a great degree to the means of spatialisation. For every sound scene, the audio has been split into stems that can be independently sent into the stereo set of speakers, the middle speaker or reverb using a set of rotary encoders, and the live sound mixer has the opportunity to really react to the action on stage.

In keeping with the mystery theatre ideals, the sets will be abstract and minimal, and lots of mime techniques are used to 'sketch' the surroundings into thin air. On the sound front, my guiding thought has been to work every sound scene into a single drone, where abstract renditions of what one might expect to hear in the scene are coupled with synthetic sounds bordering on noise, but still exhibiting a fundamental frequency. What the audience hears is a complex weave of sound, and for those more sensitive to aural experience, delicate harmonies are found everywhere.

This production has also seen what must be my finest creative moment in sound design: time-stretching the slow release of water from a toilet water container to create the resonances of a spacecraft's walls in takeoff!

Ender - Defender of the dead will premiere on 6th September 2009. For more info (in Finnish) take a look at the Facebook event page or Legioonateatteri's web site.

Sunday, June 21, 2009

Sumeria: First tracks

Another small scribble here about the progress of Sumeria. The opening track has turned out like I wanted it to sound and is mixing ready, though I'll mix each track once the whole album is composed. The opening track is synthetic and weird is sound and yet retains a certain acoustic and natural feel thanks to the few selected acoustic instruments used. The Tonehammer instruments work like a charm.

I'll reveal a little about the album here as well; the names of the first three tracks.

The first and opening track is called: Zero.
The second will be called: Zoe
And the third will be called: Grijalva.

Thursday, May 21, 2009

Sumeria: Production has started

Well, writing a short bit about the first track of the album. I finally got all the pieces together and managed to start composing. It was pushed back by the fact that I needed to write out what each track is about; to give them their stories that they rely on. I'm not throwing out story telling entirely, but the overall story will not be a finished one.

Second reason for starting only now is the fact that I was searching for a few new instruments to play around with. I found a small firm called Tonehammer who make excellent sampled instruments, and I've bought four of them for scoring this album; their sampled Didgeridoo is excellent and is featured quite prominently in the first track, their Epic Dohl library, which is something I've been looking for a long time, the dreamy sounding Propanium and their latest Bamblong library. I also bought Bela D Media's Sampled Landscape, which contains some very cool instruments and drones.

The first track of the album is turning out very nicely. It's a bit ambientesque as there will not be that much melody in it. It is the prologue for the album and it sets up the overall sound and feel. For this the first track is called: Zero.

Thursday, April 16, 2009

Concept album: Sumeria

It's been a while since I've done a bigger project of my own, but I've decided to do a concept score album. I really want to do something different stylewise. The album will be more fragmented than most of my larger works and will not contain a straight forward storyline to connect the dots between the pieces. The whole thing will be called:


The album will contain 13 tracks and will be released when it's done and no sooner.